THE WORLD OF CANTABRIA
Cantaboria is a sea locked continent that consists of four great kingdoms.
The main campaign world is set within one of these legendary kingdoms, Cantabria.
The other three are Khalkidia, Municipia and Griffildi.
The legendary kingdom of Cantabria is approximately 500 miles wide and 900
miles long. The country has rarely been completely united and is often separated
into different minor kingdoms. Originally founded by Sarco, who was amongst
the first of the human leaders to reach the continent from the fabled land
mass to the west. Cantabria has only been truly united twice and is once again
segmenting itself due to various pressures, political and non-human.
The country is separated from the rest of the country by a range of mountains
at its northern edge. South of this the climate is generally temporate, though
the winters are often severe. At the southern end of the country a second mountain
range separates the southern and generally warmer coast from the rest of the
country. This southern region has a more meditteranean climate. It is this
area that produces much of the wine for the country. Within the southern mountains
a small but strong orc tribe has recently made a resurgence and has taken over
much of the southern mountains. Most of the central region is covered in forests
and includes an Elven kingdom at its heart, independant though normally allied
to the Cantabria cause. To the north Khalkidia is beyond the northern mountain
range and this border is patrolled by a guild of rangers. The stops are at
leasts tracks and punishes any incusions by the orc tribes that live just over
the border. Many young adventurers have travelled along this northern border
to gain battle experience under guidance of the rangers, though several have
died in this trek, it is still sought out by sons of nobles as a proving ground
in the absence of any internal strife. To the eastern end of the mountains
a Dwarven nations as a bulwark against the Orcs over the border and the two
Citadel towns (Carmaletten and Berwik) are two of the most cosmolitan in the
country with Elves, Dwarves and humans found living in relative harmony with
the common interest being the Rangers guild.
The kingdom is split into 6 duchies and a section of land near the capital
(Canton) that is reserved for direct royal control. This area is known as the
inner kingdom and is natural flood plain and produces a vast amount of food
for the capital and the rest of the country. To the Northwest is Denzalia,
the northeastern dukedom is Istria. Istria also includes a large inland sea
that has a small independant kingdom of lizardmen living on its shores. In
the central west of the country the inner kingdom is found while to the south
of that is Veloii. Central east is Duetin, which includes the city of Chia
which is independant and controlled by the Mage's guild. Specifically in fact
the Arch-Mage (or Arch Duke of Chia) who has ruled Chia for several decades.
To the South east is Uradili, which is now smaller in size thanks to the upsurge
of the orcs in the mountains and loss of several towns.
There are six cities within Cantabria. Canton the largest by far is the capital
and houses the royal palace. It is surrounded by huge walls that were built
by and have in turn resisted attacks by Giants. A short distance downriver
from Canton is Neswonnos, a dark and dangerous city where few go by choice
but is also the main trading city for the nation. In the centre of the country
is Beluni, the most beautiful in the country, influenced by elves it is full
of open spaces and parks. Many half elves and not a few elves reside herein
and it is often seen as the gateway to the elven woods. The City port of Chia
in the east is the centre of the Mages Guild power and is the smallest of the
six cities. In the south is Port Raz. This city controls much of the trade
with the Schlegian Isles far to the south. An archipelo of many islands that
few have travelled to as the journey takes a considerable time to complete.
In the centre of the nation is Sarcophraz, founded by the legendary Sarco,
this city is run by guilds and is the industrial centre for the nation, many
finished goods being produced here and shipped around the country.